The Pokmon Trading Card Game has two players competing against each other to either draw all their prize cards, or force their opponent into a situation where they have no benched Pokmon when their active Pokmon is knocked out
I'm not going to go through every single change to the B&R list in every single format
While Expressive Iteration technically only replaces itself as far as cards in hand are concerned, it's the perfect spell to drop on turn three in a land-light hand, in order to make your land drop for turn and set yourself up for turn four as well
From simple commons to ultra-rare collector pieces, every rarity adds its own unique style and collectibility to the game
Personally, I have loved the sub-optimal but wonderfully silly practice of stalling forever with Snorlax or Jigglypuff while slowly accumulating mixed energy onto Dragonite, twizzling my evil moustache as I go, succeeding probably less than half the time
Personally, I love word salad creatures and how they demand answers from opponents quickly